I need a better explanation about clone behavior in Tynker’s block coding. When I clone an actor by pressing down the space key, it clones just fine. However, When I press the space key again, it clones the original actor and the existing clone… doubling every time I press space.
Also, when there are clones, and I use the “When key ___ pressed” to move the original sprite, the clones also moves with it. I found a work around with this using a conditional and waiting until key ___ not pressed . However, that’s pretty complicated to explain to early elementary school students.
Why are the clones behaving this way and is there a better way to code it?